![]() You'll see when you experiment with textures and most likely will be surprised how featureless they have to be. If you have lot of small feature / details in these 元DT material / seed images they make crappy looking satellite. These gdt textures as name says are ground detail textures and are not suited for satellite texture use, gdt are looked at 1m altitude where satellite texture is from 100m and above, there is huge difference on the texture “features” or details between these two types. tga texures in photoshop / gimp, resize down to 512 x 512 resolution and save as PNG format. These textures are not very good sources for 元DT satellite seeds, but they'll do for this tutorial. Do the same for gdt_rock_co.paa and gdt_beach_co.paa textures. ![]() tga format, save it to some temporary directory away from p:\a3\map_data\ dir. ![]() Open gdt_grass_green_co.paa with texview2 and save it as. Go to p:\a3\map_data\ and you see lot of gtd_*.paa files, these are ground detail textures. These are called 元DT materials or “seed” textures, more of this below. ![]() We use sand, grass and rock textures and copy existing 元DT demo climate to our template, as to keep it simple for this tutorial. Lets make a new 元DT climate using arma3 textures. ![]()
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